Network
GDevelop provides network features that enable games to communicate with remote servers, API or websites.
Send a request to a server/API/web page
Everything on the internet uses HTTP requests. When you visit a webpage, your browser sends a request to the web page address, and the website server sends a response with the content of the webpage.
Games and applications work similarly to send or get data to a server:
- they send a request to a specific address (also called an endpoint). Optionally, the request can include parameters.
- the server sends back a response. The set of all requests that are handled by a server is sometimes called an API.
In addition to the address and the parameters, HTTP requests can have a "verb" (also called a method) associated with them. Requests to get data or fetch a webpage are usually "GET" requests. Requests to create data are usually "POST" requests. Other common methods include PUT (replace data), PATCH (partially update data), and DELETE (remove data).
GDevelop provides the action called "Send a request to a web page". You can specify the host and the path to the API/web page to be called (for example, if your "endpoint" is https://mygame.com/api/store-score, the host is https://mygame.com and the path is /api/store-score (don't forget the slash /)). You can also specify the HTTP method (GET, POST, PUT, DELETE, PATCH…), the content of the request, an optional content type (for example application/json), and two variables: one to receive the response body, and one to capture any error.
Note
This action is asynchronous: the game continues running while the request is in progress. The response variable is populated once the server replies. To react to the response, check the variable in your events on subsequent frames (for example, with a condition "Value of variable ≠ empty string" or by checking the error variable is empty).
If the request fails or the server returns an HTTP status ≥ 400, the error variable is set to the HTTP status code. If the request could not be sent at all (no network, CORS issue, etc.), it is set to "REQUEST_NOT_SENT". Always check the error variable when your game logic depends on the result.
How to format the content
- For GET requests, parameters have to be sent in the content in the format of a "query string":
parameter1=value1¶meter2=value2¶meter3=value3...
You can send data from a variable, for example:
"score=" + VariableString(Score) + "&playerName=" + VariableString(Name)
- For POST requests, it depends on what is expected by the server, but most of the time the server expects JSON formatted text. In this case, also set the content type to
application/jsonin the action.
You can either construct the JSON yourself:
"{\"score\": " + VariableString(Score) + " }" (note the use of backslash before the quote \", to allow the quote to be used inside a text) or use the expression to convert a variable structure to JSON: ToJSON(VariableWithData) (see more about this below).
Converting variables to JSON and back to variables
Variable to JSON
JSON is a text format that can be used to describe the structure of data, containing number, strings, objects and arrays.
For example, an object containing the score and the name of a player would be: { "name": John, "score": 45 }.
Variables in GDevelop can contain number, strings or be a "structure" containing children which are also variables, containing number, strings or children.
Children can be manipulated using the usual actions related to variables, by entering their name after a dot after the name of the parent variable (for example, if the variable containing the children is called Progress:
Progress.Level,Progress.Score...).
Note
Learn more about Structures on the page about variables.
Structures are useful as they can store all the data concerning something, that can then be sent to a server. To do this, you can convert the structure variable to JSON, using the expression called ToJSON. For example:
ToJSON(Progress)
If the Progress variable has a children "Level" with value 4 and "Score" with value 1500, the resulting JSON will be: {"Level": 4, "Score": 1500}.
You can use it as the content of a request sent to the server.
JSON to variable
You can go the other way, and convert JSON back to a variable. This is useful when you've received the answer from the server, which is also usually formatted in JSON.
Use the action "Convert JSON to a variable" (or "Convert JSON to global variable", or "Convert JSON to object variable"). Specify the JSON to be converted (which will be itself stored in a variable) and the variable, where you need to store the resulting structure.
Reference
All actions, conditions and expressions are listed in the network reference page.